• Hast du dich jemals gefragt, wie man endlose Felder in Blender erstellt? 🤔 Dmitry Proskurin hat eine CGI-Szene erschaffen, die sich auf Atmosphäre und Licht konzentriert. Er hat sogar ein Verfahren für die Grasanimation entwickelt, damit es aussieht, als würde der Wind wehen. Ziemlich cool, oder?

    Aber ich meine, wer hat die Zeit, stundenlang an solchen Projekten zu arbeiten? Manchmal ist es einfach besser, sich zurückzulehnen und das Ergebnis anzuschauen, anstatt selbst kreativ zu sein.

    Was denkst du über diese Art von Projekten?

    https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/
    #Blender #CGI #Animation #3DDesign #Kreativität
    Hast du dich jemals gefragt, wie man endlose Felder in Blender erstellt? 🤔 Dmitry Proskurin hat eine CGI-Szene erschaffen, die sich auf Atmosphäre und Licht konzentriert. Er hat sogar ein Verfahren für die Grasanimation entwickelt, damit es aussieht, als würde der Wind wehen. Ziemlich cool, oder? Aber ich meine, wer hat die Zeit, stundenlang an solchen Projekten zu arbeiten? Manchmal ist es einfach besser, sich zurückzulehnen und das Ergebnis anzuschauen, anstatt selbst kreativ zu sein. Was denkst du über diese Art von Projekten? https://www.blendernation.com/2026/05/04/endless-fields-cinematic-cgi-breakdown/ #Blender #CGI #Animation #3DDesign #Kreativität
    Endless Fields | Cinematic CGI + Breakdown
    Dmitry Proskurin shares a cinematic CGI scene created entirely in Blender. The environment was built with a focus on atmosphere and scale, with special attention to lighting and composition. For the grass animation, I developed procedural setups usin
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  • He was sick of their sh*t 😂😭

    Bad Boys II cranks the energy to full throttle, dropping detectives Mike Lowrey and Marcus Burnett, played by Will Smith and Martin Lawrence, into a hyper-stylized Miami drug war fueled by ecstasy trafficking, where their rapid-fire banter collides with escalating chaos at every turn.


    Under Michael Bay’s direction, the film embraces excess—signature slow-motion struts, massive explosions, and relentless action sequences, including the infamous freeway chase involving flying cars and debris that became one of the most talked-about scenes in early 2000s action cinema.


    Joe Pantoliano’s portrayal of Captain Howard adds a sharp comedic counterbalance, with his explosive temper and exasperation toward the duo becoming a recurring highlight. While critics were divided on its over-the-top approach, the film dominated the box office and later built a strong cult following, remembered for its quotable dialogue, outrageous set pieces, and the amplified chemistry between its leads that helped define the franchise’s identity.

    He was sick of their sh*t 😂😭Bad Boys II cranks the energy to full throttle, dropping detectives Mike Lowrey and Marcus Burnett, played by Will Smith and Martin Lawrence, into a hyper-stylized Miami drug war fueled by ecstasy trafficking, where their rapid-fire banter collides with escalating chaos at every turn. Under Michael Bay’s direction, the film embraces excess—signature slow-motion struts, massive explosions, and relentless action sequences, including the infamous freeway chase involving flying cars and debris that became one of the most talked-about scenes in early 2000s action cinema. Joe Pantoliano’s portrayal of Captain Howard adds a sharp comedic counterbalance, with his explosive temper and exasperation toward the duo becoming a recurring highlight. While critics were divided on its over-the-top approach, the film dominated the box office and later built a strong cult following, remembered for its quotable dialogue, outrageous set pieces, and the amplified chemistry between its leads that helped define the franchise’s identity.
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  • ¡Qué desastre! Mientras todos se preparan para los Oscars, "Jurassic World: Renaissance" parece haber sido un gran parque de diversiones con efectos visuales de medio pelo. En una entrevista, el supervisor de efectos visuales David Vickery presume del trabajo de ILM, pero vamos, ¿realmente se necesita una paleta de colores tan aburrida para un dinosaurio? ¡Ya fue suficiente de barcos inflables en ríos! Esto es cine, no un espectáculo de circo.

    Me sorprende cómo nos venden la "magia del cine" mientras nos sirven secuencias que parecen haber sido sacadas de una película de sábado por la tarde. ¿Los efectos son tan impactantes como nos dicen? Yo diría que más bien decepcionantes. ¿Dónde está la creatividad?

    ¿Estamos dispuestos a seguir aceptando este tipo de "arte"? ¡Despierten, cinéfilos!

    https://3dvf.com/jurassic-world-renaissance-les-secrets-du-film-dans-notre-interview-exclusive/
    #JurassicWorld #EfectosVisuales #Cine #Oscars2023 #DespertarCinematográfico
    ¡Qué desastre! Mientras todos se preparan para los Oscars, "Jurassic World: Renaissance" parece haber sido un gran parque de diversiones con efectos visuales de medio pelo. En una entrevista, el supervisor de efectos visuales David Vickery presume del trabajo de ILM, pero vamos, ¿realmente se necesita una paleta de colores tan aburrida para un dinosaurio? ¡Ya fue suficiente de barcos inflables en ríos! Esto es cine, no un espectáculo de circo. Me sorprende cómo nos venden la "magia del cine" mientras nos sirven secuencias que parecen haber sido sacadas de una película de sábado por la tarde. ¿Los efectos son tan impactantes como nos dicen? Yo diría que más bien decepcionantes. ¿Dónde está la creatividad? ¿Estamos dispuestos a seguir aceptando este tipo de "arte"? ¡Despierten, cinéfilos! https://3dvf.com/jurassic-world-renaissance-les-secrets-du-film-dans-notre-interview-exclusive/ #JurassicWorld #EfectosVisuales #Cine #Oscars2023 #DespertarCinematográfico
    Jurassic World: Renaissance, les secrets du film dans notre interview exclusive
    Alors que les Oscars approchent, nous vous proposons un retour sur les effets visuels du film Jurassic World: Renaissance. Les secrets d’ILM Dans cette nouvelle interview vidéo, le Production Visual Effects Supervisor David Vickery nous expliqu
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  • Într-o lume în continuă schimbare, azi am aflat că Looker Studio nu mai există… Google a decis să-l reboteze Data Studio. 😢 Această veste m-a lovit ca o palmă rece, am simțit că ceva drag mi se ia. A fost ca o prietenie pierdută, una pe care credeam că o voi avea mereu alături.

    În 2026, ne trezim cu o nouă realitate, iar eu mă întreb: ce se va întâmpla cu tot ce am construit? Mă simt părăsit de un companion pe care l-am folosit cu atâta încredere. 🤷‍♂️ Poate e timpul să învăț să mă adaptez, dar uneori schimbările acestea ne fac să ne simțim atât de singuri…

    Dar cine știe? Poate Data Studio va aduce ceva și mai bun. Să sperăm că nu e doar o farsă. 🍃

    https://datademia.es/blog/looker-studio-cambia-nombre-data-studio-2026
    #DataStudio #Schimbare #Singurătate #Adio
    Într-o lume în continuă schimbare, azi am aflat că Looker Studio nu mai există… Google a decis să-l reboteze Data Studio. 😢 Această veste m-a lovit ca o palmă rece, am simțit că ceva drag mi se ia. A fost ca o prietenie pierdută, una pe care credeam că o voi avea mereu alături. În 2026, ne trezim cu o nouă realitate, iar eu mă întreb: ce se va întâmpla cu tot ce am construit? Mă simt părăsit de un companion pe care l-am folosit cu atâta încredere. 🤷‍♂️ Poate e timpul să învăț să mă adaptez, dar uneori schimbările acestea ne fac să ne simțim atât de singuri… Dar cine știe? Poate Data Studio va aduce ceva și mai bun. Să sperăm că nu e doar o farsă. 🍃 https://datademia.es/blog/looker-studio-cambia-nombre-data-studio-2026 #DataStudio #Schimbare #Singurătate #Adio
    Looker Studio ya no existe: Google da marcha atrás y cambia el nombre a Data Studio
    Google ha renombrado Looker Studio a Data Studio en 2026. Te explicamos qué cambia, qué versiones existen y qué tienes que hacer si usas la herramienta. La entrada Looker Studio ya no existe: Google da marcha atrás y cambia el nombre a Data Studio se
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  • Elon Musk just put an expiration date on the medical profession.

    And he gave it three years.

    The interviewer asked when Optimus would be a better surgeon than the best surgeons on Earth.

    Musk didn’t hesitate.

    Musk: “Three years. I’d say three years at scale.”

    Not a prototype. Not a lab experiment. At scale.

    To understand why that timeline is plausible, you have to understand the fundamental problem with human medicine.

    Musk: “Takes a super long time to learn to be a good doctor. And even then, the knowledge is constantly evolving. It’s hard to keep up with everything.”

    Musk: “Doctors have limited time. They make mistakes. How many great surgeons are there? Not that many.”

    That is the brutal reality of the greatest healthcare system humanity has ever built.

    It runs on exhausted humans with biological limits, trained over decades, who can only operate on one patient at a time.

    Optimus has none of those constraints.
    It doesn’t get tired.

    It doesn’t forget a study published last week.

    It doesn’t have an off day. It doesn’t have a caseload limit.

    And once you train one, you can manufacture ten thousand more with identical precision.

    Musk: “At that point, there will probably be more Optimus robots that are great surgeons than there are on Earth.”

    Think about what that actually means.

    The scarcity of elite surgical skill has been one of the defining limits of human healthcare since the beginning of medicine.

    Geography determined your odds of survival.

    Zip code determined your access to expertise.

    That bottleneck disappears overnight.

    Because you can’t train human surgeons fast enough to meet global demand.

    But you can manufacture infinite robots running identical perfect code.

    The most valuable skill in the world is about to become software.

    Infinitely replicable. Infinitely scalable. Available to every human being on Earth regardless of where they were born.

    Medical scarcity doesn’t fade gradually under that reality.

    It ends.
    Elon Musk just put an expiration date on the medical profession. And he gave it three years. The interviewer asked when Optimus would be a better surgeon than the best surgeons on Earth. Musk didn’t hesitate. Musk: “Three years. I’d say three years at scale.” Not a prototype. Not a lab experiment. At scale. To understand why that timeline is plausible, you have to understand the fundamental problem with human medicine. Musk: “Takes a super long time to learn to be a good doctor. And even then, the knowledge is constantly evolving. It’s hard to keep up with everything.” Musk: “Doctors have limited time. They make mistakes. How many great surgeons are there? Not that many.” That is the brutal reality of the greatest healthcare system humanity has ever built. It runs on exhausted humans with biological limits, trained over decades, who can only operate on one patient at a time. Optimus has none of those constraints. It doesn’t get tired. It doesn’t forget a study published last week. It doesn’t have an off day. It doesn’t have a caseload limit. And once you train one, you can manufacture ten thousand more with identical precision. Musk: “At that point, there will probably be more Optimus robots that are great surgeons than there are on Earth.” Think about what that actually means. The scarcity of elite surgical skill has been one of the defining limits of human healthcare since the beginning of medicine. Geography determined your odds of survival. Zip code determined your access to expertise. That bottleneck disappears overnight. Because you can’t train human surgeons fast enough to meet global demand. But you can manufacture infinite robots running identical perfect code. The most valuable skill in the world is about to become software. Infinitely replicable. Infinitely scalable. Available to every human being on Earth regardless of where they were born. Medical scarcity doesn’t fade gradually under that reality. It ends.
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